KALIWANAGAN by Secession Cycles is a minimalist cyberpunk TTRPG that uses irregular D7s. It is amazing how much is achieved with such simplistic design. A living, breathing world is described in a mere few sentences, and the whole thing reads like poetry.
A downloadable game
KALIWANAGAN is a city that never sleeps.
KALIWANAGAN is a city with a thousand tongues, a thousand trades, a thousand faiths, and a thousand ways.
KALIWANAGAN is a city with glamor, gold, glitz, charm, smiles, and hearts, and
KALIWANAGAN is a city with crime, injustice, beasts, claws, blood, and metal.
Will you tame it, will you observe it, or will you let it loose?
WHAT IS KALIWANAGAN?
KALIWANAGAN is a rules-light games that uses 2d7 (or 3d6 if you do not have any sort of way to roll that die), suitable for group play but also for solo and co-op play as well.
- Trait-based system.
- Flexible characters.
- Freeform play.
- A barebones setting (now with some anti-canonical truths to further customize it).
- Some oracles!
Each purchase comes with both print-friendly and non-printer-friendly pdf (and docx) versions of the game, as well as some character sheets and some "setting stones" sheets to set up your world (in both print-friendly and non-print-friendly pdfs and docx files).
Take note that this isn't playtested yet, so feedback is greatly appreciated.
Cover and banner photo created by myself using Paint.net.
KALIWANAGAN is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/.
In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.
Get a free copy of this game, no questions asked.
Every $8 sale adds a new community copy to the mix.
Feel free to contact me via email (firstname.lastname@example.org), via private message (Reddit or Twitter, which can be found on my carrd), or via Discord (Cavenir#6636) if you want to get a free copy (or if you have any concerns, questions, or inquiries regarding my games and works).
- The City is complete, at least for now (KALIWANAGAN, update 6).Aug 31, 2021
- The City nearly completes its renovation (KALIWANAGAN, update 5), plus some othe...Aug 24, 2021
- The City is not yet done with its business (KALIWANAGAN, update 4)!Aug 09, 2021
- The City reaches its final form... for now (KALIWANAGAN, update 3).Feb 06, 2021
- The City undergoes some renovations (KALIWANAGAN, update 2)Feb 01, 2021
- The City demands more (KALIWANAGAN, Update 1).Jan 03, 2021
- New game is out!Dec 29, 2020
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Kaliwanagan is a stylish noir rpg with both osr simplicity and crunch and pbta flexibility.
It's 4 pages, with an extremely stark and direct layout. There's no pictures and no cover, but Kaliwanagan makes this work, focusing all of your attention on the game mechanics themselves.
And those mechanics are good.
Kaliwanagan uses a 2d7 system, which is weird, but it's also very easy to learn and has some cool flourishes. For example, you have three HP tracks: Health, Hearth, and Help. Health is your physical hardiness, Hearth is your willpower, and Help is your resources and support. Letting any track drop to zero is bad and can be ultimately lethal, so you're just as incentivized to stay in good standing with your friends as you are to stay physically healthy. This does a *really* good job of centering the supporting cast as a vital part of play, and sort of suggests Kaliwanagan games are meant to take place in cities and other population centers.
For conflict resolution, your 2d7 are rolled against a standard pbta difficulty, with anything under 10 being a complication or failure---but the game also provides a lot of alternatives to 2d7, so you're not stuck with those mechanics if you don't want to be.
As far as GM resources, there's enough sample enemies to give you an idea of how to build them, and there's a few tables to roll on for inspiration, but there isn't a canon setting. Honestly, the little bit of text about the city is intriguing, and I'd love to see a few paragraphs of information about it to help ground the game in a more specific place.
I also feel like Kaliwanagan could lean a little bit more into its cool three hp tracks system. It *does* have mechanics for social combat, but they seem to damage Hearth or Health rather than Help, and that feels like a bit of a missed opportunity.
Overall, though, Kaliwanagan is easy to learn and teach, it has some nice crunch, it innovates in cool ways, and it's hard not to recommend it. If you want a specific setting, it doesn't really deliver that, but if you want to run an old-school-feeling game set in a city, this is probably the first system I'd reach for.
Thank you so much for this review. I really appreciate it.
To clarify: HELP does not represent social support and the like. It only signifies the rations, resources, and supplies that you have in order to stay alive. That is why I also implemented the "use HELP to heal" kind of thing.
I hope that it helps.
Sure, why not?
Upon second thought, Having read the documents for which I paid, I cannot see how this game connects in any way to The Great Gatsby…
can you make a printer-friendly version?