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It is the night that you’ve been waiting for.

It's up to you where and when it will happen, and it is also up to you what will exactly happen that night, but you are sure that suits, tuxedos, and gowns will be a thing, so does elegance, glamour, and fun.

It goes on for hours, and you ponder that nothing will ever go wrong. Maybe someone will vomit on the floor, but that's normal if someone's drunk or full, right?

You are wrong.

Maybe you are the only one noticing it, maybe there are others that knew as well.

The thing is that tonight may not be the best night ever.

 At least for you.

You will be remembered, at the very least.



when glamour dies is a GM-less journaling RPG for 1-2 players, where you try to survive (and find answers + solutions) at the night that you thought will never go wrong.


Requires a 6-sided die, 12 tokens (of any kind), a deck of cards (Jokers included), and some sort of medium to record your experiences.


Each purchase comes with a non-print-friendly pdf version of the game, as well as both docx and txt versions of the game for further accessibility, options, and flexibility.




Banner and Cover Photo by Tamara Gak on Unsplash.

This game is based on the Wretched & Alone System by Chris Bissette and Sealed Library.

This game is made for the Wretched & Alone Jam.

Updated 15 days ago
CategoryPhysical game
Rated 5.0 out of 5 stars
(14 total ratings)
AuthorSecession Cycles
GenreRole Playing
Tagsanalog, Horror, journaling, rpgsea, Singleplayer, solo, Tabletop role-playing game, wretchedandalone, wretchedjam
Average sessionA few minutes


Get this experience and 69 more for $25.00 USD
View bundle
Buy Now$4.00 USD or more

In order to download this experience you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:

when glamour dies v1.4.0.pdf 375 kB
when glamour dies v1.4.0.docx 486 kB
when glamour dies v1.4.0.txt 19 kB

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Get a free copy of this game, no questions asked.

Every $8 sale adds a new community copy to the mix.

Feel free to contact me via email (ypezion@gmail.com), via private message (Reddit or Twitter, which can be found on my carrd), or via Discord (Cavenir#6636) if you want to get a free copy (or if you have any concerns, questions, or inquiries regarding my games and works).

Development log

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(2 edits) (+1)

This was a really fun one. I used this game to flesh out part of a larger story. The prompts do a wonderful job at building in tension and the suspense that comes from real randomness. Both my character and I were kept guessing at what was going to happen, which was cool! I liked that the game promotes both action and introspection; it's a nice mixture.

I drew three Aces and three Kings pretty early...as well as the Joker, which makes it easy to get the most favorable outcome. I actually ignored it and kept playing for more of a mixed outcome, which felt more true to the story by that point.

(1 edit)

I am glad that you enjoyed it :)

(1 edit) (+1)

When Glamour Dies is a journaling horror game inspired by The Wretched and thematically centered around proms, debuts, and other nights of ceremony and celebration.

It's 17 pages, with simple but readable layout, and it's multiplayer---which is surprising and cool for a Wretched engine game.

Also unlike other Wretched engine games, Glamour does not have a specific plot. You decide for yourself what the horror element is, and you could theoretically play anything from a slasher scenario to a death game to the end of Lover In The Ice, depending on how grisly and intense vs how restrained and elegant you want to go.

The jenga tower typically featured in Wretched games isn't present in Glamour, and Glamour even has some rebound mechanics where you can push past the point where you would normally lose. Plus, Jokers are shuffled into the deck to give you a genuinely positive effect if you stumble onto them.

As a result of this, Glamour has a more hopeful tone than Wretched games normally do. It's also probably a little easier to pick up, since you need less equipment and playing is less emotionally grueling / punishing.

On the other hand, without the Jenga tower, play is almost purely random. The order the cards come out of the deck in decides your fate, and while the odds are tipped towards your survival, the RNG can just choose to end you if it feels like it.

Overall, if you like elegant horror or teen horror, I'd suggest checking this out. It's fun. It's atmospheric. It's not really designed around inducing player suffering. And I think it'll produce some pretty cool, compelling stories depending on how hard you commit to the journaling element.

Minor Issues:

-Grammar tenses tend to change mid-paragraph, starting on page 4. For example "It was the night that you've been waiting for."

-Page 12, "failed to glean light about" failed to understand the truth of


Thank you for reviewing this game. It is truly appreciated.


Very cool take on the Wretched and Alone games by actually having you surrounded by people. I like the Masque of the Red Death vibe. There's a bit of ableist language I could do without (people being driven "insane" by events) but otherwise, I highly recommend this as a glamorous spin on the solo play genre. 

(1 edit)

Thank you!!!! I highly appreciate it!